﻿using System;
using UnityEngine;

namespace Illusion.CustomAttributes
{
	// Token: 0x02000307 RID: 775
	[AttributeUsage(AttributeTargets.Field)]
	public class LabelAttribute : PropertyAttribute
	{
		// Token: 0x060013B9 RID: 5049 RVA: 0x0008C078 File Offset: 0x0008A278
		public LabelAttribute(string label)
		{
			this.label = label;
		}

		// Token: 0x040018A9 RID: 6313
		public string label;
	}
}
